November Of Shame: The Shame of Michael

I’m going to continue Omnigamer’s “Shamevember” after Jeff by being very blunt, I disliked Journey.

Yes I know how much people were praising the unwritten words of the gaming Gods and Goddesses but honestly, the game wasn’t what it was all hyped up to be.

Maybe I should have gone into the game with little hope, I was actually excited to play the game because one, it was a gorgeous looking game and two, people were praising this thing since it was first announced and reviewers were giving this game the whole Game of the Year nods.

I risked the $15 to play this game and before I knew it I was done with the story and felt completely empty, I was wondering why I felt that way and I thought about what I went through and came up with a simple answer, I felt empty because the game gave me nothing but a pretty picture in motion to look at.

Trust me, this game will put your HD TV to good use with the amount of beauty that’s packed in there

 

The game was all looks and no substance, I left with more questions that I’m sure I shouldn’t have like, what exactly is this thing I’m playing or why am I going to this mountain again or what was the story and why am I wasting my time with this?

I wanted more, and not in the why that the game was so good I wanted more but instead I wanted to know more about anything just so I felt like I was doing something other than walking (or floating) through a pretty painting.

One of the reasons I’m ashamed in this confession is because I know deep down I like this game for more than the looks, it could have been interesting to see more of this world or at least feel like the game was half baked and served to look exquisite.

I’m also ashamed to say that I hate the idea of video games being art and Journey shows why, who cares about anything as long as the game looks like an artistic masterpiece?

There are going to be people who will read this and say “I bet he likes Call of Duty and that’s why he didn’t like Journey.” Well yes and no actually, Yes I do like Call of Duty, with the exception of Black Ops 1 and 2 (especially the crapfest that was Black Ops 2) and no CoD has nothing to do with how I judge other games, especially games in a completely different genre.

I like Civilization, Halo, Alan Wake, Advent Rising, Psychonauts, Dishonored, Company of Heroes, Street Fighters, Dance Central, Kirby’s Dreamland and plenty of other games in diverse genres.

Dust, another beautiful looking game, is a great example of what I would like to see as more games head into the art direction, some fun with my painting, I play games to have fun, the stories and looks are just a bonus.

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  1. ‘The game was all looks and no substance, I left with more questions that I’m sure I shouldn’t have like, what exactly is this thing I’m playing or why am I going to this mountain again or what was the story and why am I wasting my time with this?

    I wanted more, and not in the why that the game was so good I wanted more but instead I wanted to know more about anything just so I felt like I was doing something other than walking (or floating) through a pretty painting.’

    Sounds like you just wanted the game to tell you exactly how to feel.

  2. 1. Michael how did you feel about Okami on the Ps2, I know that game is old but it was beautiful. Also why was Black ops 2 a crapfest?

    2. Mitch So are you saying that Journey is a postmodern take on video games? Trying to be more than just a game that tells you what to get out of it, Are you saying that what Journey does here is to create a unique experience for each gamer to create rather than have a universal “this is how it should be” spoon fed experience?

    3. I played Journey as well and I really didn’t find it all that great, the unique multi-player was a very interesting concept though.

    • Jeff I felt Black Ops 2 was a crapfest because of how hard it was trying. While I applaud Tryarch for trying something different with the series, you could tell they didn’t have evrything figured out.

      The story, while thought out, was a mess because of the sloppy narrative, this could have been overlooked if certain parts of the game didn’t go with the ‘chose your own adventure’ thing.

      My main problem was the campaign, it didn’t know what it was. Was the game campy fun or trying to bring a serious story to the game? The game itself doesn’t know and it tries to do both but in the end fails.

      I came up with a simple way of explaining BO2 to people because honestly like a B-style movie you can talk about all you want but you have to see it to truly know what that person was talking about.

      Anyway my example is this: The game’s campaign feels like a movie where the director knows what they’re directing is silly goofy shoot ‘em up fun and decides to go that route but the actors and actresses believe that this is suppose to be a dramatic war movie. Nobody was communicating and the director was doing their own thing while the actors and actresses were trying to give an Oscar worthy performance.

      The end result, a mess of a campaign that tries to hard and goes against itself making certain parts of the finished product feel separate from said product.