OmniGamer

Rush Bros – Review

It’s strangely true that nearly each and every month a platforming title comes out for at least one system, whether it be an exclusive one for the Pc, or downright a Super Mario title that is remade from older versions of Super Mario into a handheld title instead. However, each of these platforming titles, specifically the ones released for the Pc have always had some small features that other platforming titles did not, and that bit of flair is the thing that makes it rise to glory and fame. Rush Bros is a prime example of this type of title.

Throughout Rush Bros, the task is simple- survive the level and complete it. The problem however starts when you have a timer ticking away every second and have a bunch of obstacles that are conveniently placed to stop you in your tracks. Sadly the game doesn’t have a campaign mode, rather a total of about 30 levels, each one having great aesthetics in terms of vibrant and colorful graphics, but also a great soundtrack to complement the overall fast-paced type of title that it is. In addition to this a multiplayer and Co-Op system that enables friends and family members to go against each other. Sadly the multiplayer functionality has yet to be implemented because the title has yet to come to Steam.

The 30 levels that are incorporated into the game starts out very simple and become complex as the stages go on. The beginning stages will just introduce the mechanics and the overall idea behind how platforming works in Rush Bros. Unlike other platforming titles Rush Bros focuses on two different aspect; one being agility, and the other being accuracy. If you are trying to go incredibly quick within the game, making accurate jump from wall to wall becomes difficult in terms of precise timing. If you are accurate and slow from jumping on walls to wall with precise timing, your overall end stage time will be terrible.

Getting less than 1 minute is very easy within the first few stages. However, on the later stages, timing becomes a crucial part, and actually understanding the map itself becomes far more important as well. In the later levels, there are traps that are activated based on a 1-4 second interval. Finding some items to open doors are also very important, and understanding where they are and how to reach them while evading traps make the whole game challenging since muscle memory becomes a huge part, and knowing when to click becomes essential.  One of the levels require you to reach the exit before lava hits you, thus making a single mistake during that stage could result in a restart stage screen.

During all of the levels, the game has remarkable backgrounds, each one very colorful, and in general just creative. The design for each object change as well, and everything moves very fluidly without any slowdowns. In addition to this is the upbeat soundtrack that accompanies this game. The best part is how well it immerses you within, and is very different from all of the other platforming title soundtracks which incorporate a more peaceful and laxing soundtrack to accompany there games.

On a side note, the game itself incorporates a Co-Op feature, along with a music player feature. The music player allows any mp3 file that you have stored within your computer to be played while you are playing the stages, which works well, however,  after trying various different songs, all of the English songs worked well, while some of the other language songs did not work at all. Whether or not this was implemented is beyond me, however, it is a great feature for those who only listen to songs that are song in English.

In addition to this is the main core of what the game truly is about, and that’s competing with your friends. The Co-Op mode is very simple and easy to start. Both players can choose whether or not they want to utilize a keyboard setup, or a controller setup. From there, the type of color character they like to be, and what map they’d like to play. During the stage, players will have a top and bottom screen; the top screen showing player one, while the bottom screen showing player two. While in a stage, each player must reach the end of a goal like they would during any of the campaign stages. However, now, each player will be competing and trying to grab as many power-ups as possible along with avoiding as many obstacles.

Overall, the game is very simplistic. Its purpose is to be a competitive platforming title for fans of the genre, and it does exactly that. It incorporates a beefy 30 levels and focuses on players understanding from their previous mistake, and actually wanting to beat their previous time to get a higher score. In addition this is the music player, which was personally amazing because not many games include a music player to play, rather than the same old soundtrack that accompanies the game.  The game deserves a solid 8/10 for what it does right, and that is to bring what it promised. However, in the future, I do hope that the multiplayer be implemented into the game, rather than it being an option to support the company on Steam ahead of time.

*Note*

It would be great for everyone who likes this game to support this title on Steam Greenlight in order for the multiplayer in  the link below.

http://steamcommunity.com/sharedfiles/filedetails/?id=108459957

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1 Comment to “Rush Bros – Review”

  1. pwx says:

    New version on steam has new modes, and over 40 levels now, like survival and double speed mode. The music traps work a lot better with the music than the version this article refers to. Steam multiplayer seems to work well also. Looks like they are continuing to add more features to the game and new levels.

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