Top 5 Game Series that need another sequel

Game series come and go. They can span multiple titles and spin-off, lasting for years, or fall off as the creators decide to move on with something new, ending the series. It makes sense, as some companies want to venture out into new territory and create a completely different game. But sometimes, that first series they made was so good that it deserves another sequel, even after five plus years of nothing.

Jak and Daxter imageFanpop / Clubs

5. Jak and Daxter Series

The Jak and Daxter series began with Jak and Daxter: The Precursor Legacy in 2001 and spawned three sequels over an eight year span. However, it hasn’t seen an entry in the main series since 2009. What made the Jak and Daxter series interesting and fun to play was a simple approach to gameplay and its witty humor. Every game after Jak II had a darker tone, and it was this unique humor that made it palatable for younger audiences to enjoy. It took away from the seriousness and let the humor drive the story and characters in a down-trodden world. One example is Daxter’s reaction to getting transformed into the small squirrel like creature he is for the rest of the series. Rather than sulking, he takes joy in reminding characters of his change.

Each sequel added new gameplay, like new kinds of jumps and more customization for weapons and abilities. The series continued to evolve while the story and humor remained, making it one of the more highly regarded and well reviewed series’ around. Making another sequel can continue the improvements.The final two games had a large hub city. The next step is to make multiple hub cities. Expanding the world and exploration is perfect for the series and will allow for new characters. The world of Jak and Daxter is diverse. The first game had a vibrant and colorful world while the next two were in less colorful desert like areas. The combat and platforming abilities don’t need much tweaking, but being able to mix those abilities in different environment adds to the challenge.

Baldurs ImageLet’s Play Archive / Baldurs-Gate

4. Baldurs Gate Series

The Baldur’s Gate series is set in D & D’s Forgotten Realms and the first of these RPG’s was released in 1998 by BioWare for the PC. Baldur’s Gate found critical acclaim and helped revitalize the fantasy RPG genre on the PC. The Baldurs Gate series was highly addicting. Being able to recruit different character classes and the ability to customize the main character made it hard to put down. It also encouraged exploration and let players make their own journey. In a way, it was the first RPG to have an open-world setting. The customization was also an important factor. Every character was customizable from their looks to their abilities and weapons. It made putting together a team a fun challenge.

Even though BioWare has moved on, another sequel in the Baldur’s Gate series would be fun. They can bring in elements of Diablo 3 and make it a single-player game with a multiplayer experience. Bring back all the customization of characters into a bigger world to explore. Letting players determine their own story would really bring in the D&D fun as well. Players can then create an online character and play with up to five other players and make their own missions and quests. Instead of the character class locks from Diablo 3, they can make their own classes, weapons, spells and so forth. It would be a big project to tackle, but it would also be fun. Having random enemies and quests would let players decide how to proceed, and have an authentic D&D experience with new age tools.

Myst ImageMyst Journey / Myst

3. Myst Series

The Myst series was truly different for its time. It was a game driven by its story and it relied on the inquisitive nature of the player to fuel the gaming experience. The first Myst saw the protagonist, known as the Stranger, fall into a book. Trapped within the pages, the player inhabited a world that blended medieval and 20th century technology. The gameplay is simple point-and-click. There are no battles, but there are puzzles and plenty of exploration. It was something never really seen before and it found enough of a niche to spawn six sequels. Unfortunately, after each game, it lost some of its appeal and never really recreated the intrigue of the first game. It would work now thanks to the success of games like Heavy Rain and to a lesser Ico.

Heavy Rain used strong story elements and player decisions truly affected the story. Successfully completing quick-time events or failing miserably took the player down different branches of the storyline. Players might find the right murderer, but they just as easily might not. The Myst series can implement this kind of gameplay. Depending on what characters are met and how they are dealt with could determine if the protagonist escapes the world inside the book. Taking elements from Ico, the Myst series can add a companion to help solve puzzles. This companion can also affect how the story ends, giving players multiple endings. This adds to the replay value of the game. What made the Myst series compelling was its abstract world. Adding these elements enrich the world and make it worth exploring when trying to find everything. Dropping the point-and-click aspect for free roaming gameplay would also be an evolutionary necessary.

Wild Arms imageThe Sonic Family / Image

2. Wild Arms series

The Wild Arms series is a JRPG set in the Wild West. It has all the classic elements; turn-based battle, exploration and tons of weapons and items. The games revolved heavily around the different guns the characters used and the ability to customize them as the game progressed. The series was a nice change of pace in terms of story and settings as it drifted away from the fantasy world and stepped into the Wild West. Each game follow new characters and story lines like the Final Fantasy series, but the world was kept the same.

What made the series special was the use of ARMs. These guns are highly customizable for each character. It was a fun aspect and made the game feel different from its counterparts. However, another sequel would have to grow the formula. Rather than turn-based battle, moving to an action RPG style would benefit the series. Since the main weapons are guns, being able to move around and fight enemies would make the battles more entertaining. Being able to think on the fly would pose a new and rewarding challenge when finding the right way to defeat an enemy or boss.
Customizing ARMs also needs to be expanded. Creating new ARMs should be easy to understand. Quests in finding new materials to make better ARMs should also be introduced to make customizing ARMs one of the biggest draws of the game. These additions would make the series feel fresh and give new life into it.

Chrono imageCoconacuia / 2013

1. Chrono series

Chrono Trigger and its sequel have been lauded by multiple gaming outlets as two of the best RPGs of all time. Both games shared a great mix of story, action, and exploration. Chrono Trigger followed the title character Crono as he and his friends try and find a way to save their world by going back and forward though time in order to avert disaster. What made it fun and special was how each choice the player made affects the outcome of the game. Though common now, this was one of the first titles to feature multiple endings and multiple possibilities depending on player made choices.

The sequel, Chrono Cross, continued this. There are 45 characters to recruit and not all can be recruited in one play-through. The magic system was revamped allowing for more customization when preparing for battles. The story also changed depending on what decisions were made by the player. Playing both games almost felt like a privilege, like you were getting to play a “Holy Grail” of the gaming world. The Chrono series needs one more sequel to finish it. In fact, one was in the making but was scrapped early on. Square Enix needs to go back and finish this story line, but updates will be needed if it wants to fit in the 21st century.

Having 40+ characters is just too much. Many of the characters felt the same and mixing and matching them didn’t alter the experience. The sequel can have many character to recruit, but they need to distinguish themselves from one another. No character should be the same. Using similar weapons is fine, but they should have different stats. Some should be strong hard-hitting characters, while some should be fast or use magic. Another aspect that needs updating is the magic system. Chrono Trigger used a magic system found in the Final Fantasy series. Chrono Cross used a new magic system using elements and players needed to use physical attacks to use higher level elements. While the elements system worked, it needs to be tweaked. Elements should be able to combine in order to create more powerful results.

With character specific elements, there needed to be more dual techniques. The sequel can use dual techniques to make team-building more intuitive. It was easy to use just one team in each game and not even have to switch characters. That should not be the case in the sequel.

These five games need to shine again. Rather then be mentioned as footnotes in videogame history, they deserve the opportunity to change the video game industry one more time, and reach a whole new generation of gamers..

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I've been gaming since I was 5 and have enjoyed it more and more.

1 Comment to “Top 5 Game Series that need another sequel”

  1. mph says:

    I’d love to see another game (or games) in the Chrono series. I keep a DSi around mostly to play ChronoTrigger, and a few DragonQuests. I want to see a return to turn-based combat in new RPGs. They’ve pretty much all gone ‘action’ now, probably due in part to the dominance of FPS’s and hack-n-slash games like God of War (and all it’s clones).

    A Myst game where you could actually wonder through a rendered surreal world, instead of just clicking from scene to scene would be amazing. I wouldn’t want too many quick time events, however. All that slow and steady exploring, punctuated by fast finger contests to proceed would ruin the experience. Puzzles, random events, and dialogue choices would be a better option to progress, rather than button-mashing.

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